An open-weights agent on a single GPU, September–November 2026
ARC-AGI-3 is a benchmark of interactive puzzle games that an agent has never seen: no instructions, no stated goal, a small coloured grid and a handful of moves. These articles describe how we approached it with one open model on one GPU, what we measured, and what we learned.
The main lessons of the season, without scores and configurations until the competition's code deadline.
How one GPU turns model weights into tokens, and why that shapes what a competitive solution looks like.
Notes from a project lead: what three months of managing AI agents taught me — seven failures, the rule each one produced, and the one thing rules could not fix.
Every experiment with its numbers, the instruments we built, and their measured noise.
Two months on ARC-AGI-3: the score, the engineering, the measurement tools, and the lessons that cost the most.